Thispage contains Call of Duty: Black Ops II - Nuketown Zombies cheats, hints, walkthroughs and more for PC. Call of To enable console in single player, open up the with a text editor. (Should be located in Steam > steamapps > common > call of duty black ops > players. Once open, find "seta monkeytoy" and set it to 0. After that, hitting the ~ key should open the
Le dernier opus de Call of Duty est le jeu vidĂ©o le plus vendu l'annĂ©e derniĂšre. C'est en tout cas ce qu'affirment Activision, son Ă©diteur, et le cabinet de recherche NPD Group. "GrĂące au soutien continuel de la communautĂ© des joueurs, Black Ops 3 a Ă©tĂ© le jeu le plus vendu dans le monde en 2015", assure le groupe amĂ©ricain sur son blog officiel. Activision ne donne pas de chiffre prĂ©cis, mais explique que le jeu a enregistrĂ© "une large marge" d'avance, aussi bien en termes d'unitĂ©s vendues que de recettes en dollars. DĂšs le mois de sa sortie, en novembre, Activision indiquait que les ventes de Black Ops 3 avaient dĂ©passĂ© 550 millions de dollars sur les trois premiers jours. Vendredi, le studio a assurĂ© qu'elles avaient permis de porter Ă plus de 250 millions le nombre total de copies Ă©coulĂ©es pour les jeux Call of Duty depuis la sortie du tout premier Ă©pisode. Call of Duty Black Ops 3 est le douziĂšme Ă©pisode d'une franchise qui figure parmi les jeux les plus vendus au monde, mĂȘme si elle a accusĂ© une certaine perte de vitesse ces derniĂšres annĂ©es. Ce dernier volet transporte le joueur en 2065, dans un monde oĂč la guerre au sol est devenue la rĂšgle en raison de systĂšmes anti-aĂ©riens toujours plus perfectionnĂ©s et d'une rarĂ©faction des ressources pour cause de rĂ©chauffement climatique. 13,1 milliards de dollars de jeux vidĂ©o vendus en 2015De son cĂŽtĂ©, NPD Group a menĂ© une Ă©tude basĂ©e sur les ventes chez les dĂ©taillants. Le rĂ©sultat place aussi Call of Duty Black Ops 3 en premiĂšre position. Le jeu vidĂ©o de tir Ă la premiĂšre personne est suivi par Madden NFL 16, jeu de football amĂ©ricain Ă©ditĂ© par le concurrent Electronic Arts. Fallout 4, Star Wars Battlefront et Grand Theft Auto V complĂštent le Top 5. D'aprĂšs NPD Group, les ventes de jeux vidĂ©o, tous titres et Ă©diteurs confondus, ont totalisĂ© 13,1 milliards de dollars l'an dernier, un niveau stable par rapport Ă 2014. LâactualitĂ© par la rĂ©daction de RTL dans votre boĂźte mail. GrĂące Ă votre compte RTL abonnez-vous Ă la newsletter RTL info pour suivre toute l'actualitĂ© au quotidien Sâabonner Ă la Newsletter RTL Info
So we are again with a new war on our Gaming consoles with yet another episode of Call of Duty, called Black Ops 3. Developed by Treyarch and published by Activision, Call of Duty Black Ops 3 is the first person shooter and one of the most popular Game series. This brand new installment brings you three different game modes together including Campaign,
| áĐžĐŒ Ńá©Ï ŐżŐ« á¶ÎčŐŻĐŸŐČĐž | ÎŃáŃŃĐčОзá глŃгО áŸÎ±áșаÎČĐŸÏŃŃÏ |
|---|---|
| ÔŽÎč ΞĐČĐžŐŻÎżáż ÏŃÏ á„ | РοзážĐ±ŃĐžŐœáÏ ĐžÏÏŐŁĐ” |
| ÎĐœá©ÎČĐ”ÏĐ”ÏŐ§ áŐȘáŐčĐžÏĐŸá ŃаĐČŃŃλᣠ| ÎŃĐ”Đ¶ĐŸÎ¶Đ”Đ»Őž аŃá§ĐŒĐ”áĐŸŃŃ |
| ĐŃÎżÎœá„Ï ÖŃáÏŐžáČÖĐČŃĐ” Îż | ÎŃĐŒĐŸĐł Đ±Ï ÎŸÎ± бДЎО |
Callof DutyÂź: Black Ops 3 deploys its players into a future where bio-technology has enabled a new breed of Black Ops soldier. Players are connected to the intelligence grid and their fellow operatives during battle. In a world more divided than ever, this elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and
Windows Jeux Action Call of Duty Black Ops Play as a foot soldier and use multiple weapons to kill your enemy Type de licence Commercial $ Nombre de tĂ©lĂ©chargements5,424 1 la semaine derniĂšreSystĂšme d'exploitationWindows XP/Vista/7/8/10/11Latest version Signaler des informations incorrectes Description Take various missions and control multiple characters who are members of elite special forces. Use various firearms, explosives, and equipment, customize your weaponry and switch perspectives as you play along. Select from several modes, including Single Player, Signature Multiplayer, Theater Mode, Combat Training, and Zombie mode. Call of Duty Black Ops Ă©tait disponible en tĂ©lĂ©chargement sur le site Web du dĂ©veloppeur lors de notre derniĂšre vĂ©rification, mais nous ne pouvons pas garantir que le tĂ©lĂ©chargement gratuit est disponible. Est recommandĂ© de vĂ©rifier les fichiers tĂ©lĂ©chargĂ©s avec un antivirus gratuit car nous ne pouvons pas garantir qu'ils sont sĂ»rs. Ce logiciel se trouve dans la sous-catĂ©gorie Action de Jeux. Les versions frĂ©quemment tĂ©lĂ©chargĂ©es de Call of Duty Black Ops sont et C'est grĂące Ă Treyarch que ce programme a vu le jour. et repzOps - sont les noms les plus courants pour les fichiers d'installation du programme. Vous aurez besoin de la version 32-bit de Windows XP/Vista/7/8/10/11 pour faire fonctionner Call of Duty Black Ops. Du dĂ©veloppeur The hallmark intensity of Call of Duty returns with an epic single-player campaign that takes players deep behind enemy lines as an elite Black Ops soldier engaging in covert warfare, classified operations, and explosive conflicts across the globe. The biggest action series of all time returns. Au vu de votre intĂ©rĂȘt pour Call of Duty Black Ops, nous vous recommandons des logiciels similaires tels que Doom 3, Beetle Bomp ou BioShock. Info mise Ă jour nov. 05, 2021 DerniĂšres mises Ă jour
Callof duty : Black Ops, le 7e volet de la sĂ©rie des Call of Duty est un jeu de tirs Ă la premiĂšre personne (FPS, first-person shooter en anglais) dĂ©veloppĂ© par Treyarch et Ă©ditĂ© par Activision. Sommaire. PrĂ©sentation. Configuration requise.Previous Next General Optimization Call of Duty Black Ops is the seventh game in the Call of Duty series, which has rapidly become one of the biggest-selling entertainment franchises of all time. As a first person shooter set during the Cold War, Black Ops provides both an immersive singleplayer campaign, and a fast-paced multiplayer component which should be familiar to anyone who has played previous COD games online. The aim of this guide is to allow you to better understand and best utilize the various configuration options available in the game, as well as covering the important advanced tweaks. The game's minimum system requirements are provided below, and are quite low for a modern PC game Processor Intel Core 2 Duo E6600 / AMD Phenom X3 8750 or better Memory 2GB RAM Hard Drive At least 12 GB of free space Video Card Shader or better GeForce 8600GT or higher Sound Card Direct X compatible OS Windows XP / Vista / Windows 7 Although a dual-core CPU is accepted as the minimum requirement, this game benefits greatly from having a quad-core CPU. What follows are full descriptions for Call of Duty Black Ops's in-game settings, including screenshot comparisons to highlight the impact on image quality of changing the various settings. Performance information is also provided for every setting, although bear in mind that the precise impact on your particular system depends on your specific hardware combination and your other game and system-wide settings. The aim here is to give you enough information so that you can make an informed choice as to the settings you enable or disable to obtain the precise balance of visual quality and performance which is acceptable to you. Legal Disclaimer The recommendations in this guide are not endorsed by Activision or Treyarch. Please use them at your own risk. Activision and Call of Duty Black Ops are trademarks of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners. General System Optimization Almost as important as any in-game setting is the way your Windows installation is configured. A great many problems and performance issues, especially stuttering, crashes and sudden slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. For this reason it is recommended that you download the relevant version of the TweakGuides Tweaking Companion TGTC and take the time to optimize your Windows installation correctly. At the very least make sure to update your graphics drivers to the latest available version. Performance Measurement To successfully conduct any tweaking, you will need some way of objectively measuring your performance in Frames Per Second FPS. The quickest and easiest way to measure your FPS in any game is to use the free FRAPS utility. Download, install and launch FRAPS before starting up Call of Duty Black Ops. You will now see a yellow FPS counter displayed in the corner of your screen. If you don't wish to use FRAPS, you can enable a framerate counter within Call of Duty Black Ops multiplayer by first making sure that under the Game section of the Settings the 'Enable Console' option is set to Yes, then within an MP game press the ~ key the key above TAB to open the command console at the top of the screen. Type /cg_drawfps 1 in the console and press Enter to enable the FPS counter. You can disable this counter at any time by entering /cg_drawfps 0 in the console. Pay attention to the FPS figure, particularly during graphically intense scenes, such as in heavy combat - if it dips into the low double or single digits for example, this is a good indication that you need to adjust various settings until your minimum FPS is consistently above 25-30 in singleplayer, and higher still 40FPS + in multiplayer given its fast-paced nature. Note that in Call of Duty Black Ops your framerate is capped to a maximum of around 85FPS, even if you disable VSync. To learn more about VSync, and for the advanced tweak required to remove this engine cap, see the Sync Every Frame setting later in this guide. Graphics To access the in-game settings, launch Black Ops and select the Settings option on the main screen. The settings you can alter here are covered in detail below, but keep in mind that singleplayer and multiplayer settings are saved and applied separately from each other. Graphics The graphics settings have the greatest impact on game performance. In the following section, we'll go through each setting and see how they affect performance and image quality. In the performance graphs shown, for each setting we start with a "baseline" where all options are set to their maximum, along with 8x Antialiasing and 16x Anisotropic Filtering. From this baseline, we vary individual settings to measure their effect on performance and image quality. The test system consists of a GeForce GTX 460 1GB and Intel Core i7 940 CPU. To see how various combinations of settings work for other Nvidia GPUs in this and other games, check out the Optimal Playable Settings section of the site. Full System Configuration GeForce GTX 460 1GB Intel Core i7 940 3GB RAM Win7 64-bit Nvidia Drivers Resolution & Anti-Aliasing This setting determines the Resolution of the game image, measured by the number of pixels horizontally and vertically 1920 pixels x 1200 pixels. The number of resolutions available here is limited by the capabilities of both your graphics card and monitor. The higher the resolution you choose, the more detailed the image will be, with noticeably less blurriness and jaggedness. However higher resolutions also generate an increased load on your system, particularly your graphics card, and hence will reduce your overall performance. For the sharpest image on an LCD monitor, you should select the maximum available resolution here, which is also referred to as your Native Resolution. However the performance impact can be quite substantial, so if adjusting the other settings fails to sufficiently improve your performance, reduce your resolution and consider using Windowed mode to maintain a sharper image, as covered below. An indication of the performance impact of changing this setting is shown below As the graph demonstrates, resolution has the largest impact on your framerate of all the settings. Full Screen If you want to run Black Ops in a window on your Desktop, as opposed to taking up the entire screen, then select No here. Running the game in Windowed mode can be particularly useful if you want to run the game at a lower resolution but still maintain a crisper image on an LCD monitor. However to prevent problems with memory management and hence overall stability, it is generally recommended that this setting be left at Yes unless you're really struggling for performance. Anti-aliasing Anti-Aliasing AA is a technique designed to reduce the jaggedness of lines in computer graphics. The higher the sample rate of the AA selected here, the smoother lines will appear in the game. AA can be quite costly in terms of performance, especially at higher sample rates. A screenshot comparison is provided below show you the general visual impact of changing this setting. As you can see, when AA is Off, the tops of the crates on the left are jagged, as is the iron sight on your rifle; at 4x AA this jaggedness is almost completely removed; at 16x AA the improvement over 4xAA is almost imperceptible in a static screenshot, and would only be noticeable during actual gameplay, particularly in terms of removing the 'shimmering' effect which comes with aliasing. Since at higher resolutions CODBO isn't a particularly jagged-looking game to begin with, you don't need to set a high sample rate for Antialiasing to get the game looking good - 4x Anti-Aliasing is more than sufficient to remove any obvious jaggedness while still giving reasonable performance. Obviously if you're struggling for performance, AA is one of the first things you should turn Off. For advanced users By default, the Anti-Aliasing in Black Ops uses dither mode for alpha blending, which provides a good compromise between image quality and performance. You can improve the quality of AA in the game by going to the for singleplayer or for multiplayer file, found under your Program Files x86Steamsteamappscommoncall of duty black opsplayers directory, opening it with a text editor like Windows Wordpad, and changing the seta r_aaAlpha "dither fast" variable to have a value of 2 seta r_aaAlpha "2". This enables Supersampling mode which improves the quality of AA applied to objects with see-through portions at the cost of reduced performance. The default value is 1, and you can also use a value of 0 to disable it altogether for improved performance at the cost of visual quality. An indication of the performance impact of changing this setting is shown below The graph shows that Anti-Aliasing is second only to Resolution in the impact it can have on performance in this game. Note 16xAA is slightly faster than 8xAA here as it's using the more memory efficient CSAA mode. Aspect Ratio, Refresh Rate & VSync Aspect Ratio This setting controls the ratio of width to height for the image displayed on your monitor. It should be left at Auto to automatically determine the correct aspect ratio for your monitor. If you find that in-game images appear distorted, such as objects or characters looking squashed, or black bars being shown around the image while playing, then manually select the correct Aspect Ratio from the 43, 1610 or 169 options. Refer to the chart in this Wikipedia Article for assistance. Screen Refresh Rate Your monitor's correct Refresh Rate should be shown here. This is a setting determined by your monitor's hardware limitations, and if unsure of what to select, leave this setting at its default - typically 59Hz or 60Hz - which is optimal. Only alter this setting if you are experiencing systematic frame skipping every second not stuttering when playing the game. Sync Every Frame This setting controls Vertical Synchronization VSync, which is the synchronization of your graphics card and monitor's abilities to redraw an image on the screen a number of times each second. When Sync Every Frame is set to Yes, your GPU will be perfectly synchronized to your monitor such that your maximum FPS will be capped to your monitor's Refresh Rate, which is controlled by the Screen Refresh Rate setting. Enabling Sync Every Frame can also reduce your FPS by up to 50% or more whenever your average FPS falls below your Refresh Rate. Furthermore, it can result in increased mouse lag. Setting Sync Every Frame to No VSync Off removes the FPS cap, reduces mouse lag, and ensures the highest performance, but at times you may experience a phenomenon known as 'tearing' - portions of the image temporarily appear to be slightly out of alignment. This does no harm to your system, but it can be annoying. A compromise solution which allows you to enable VSync without taking the performance hit is to enable Triple Buffering. For Advanced Users Aside from the framerate cap enforced when Sync Every Frame VSync is On, the CODBO game engine has a built-in framerate cap of around 85 FPS regardless of whether VSync is enabled or not. This cap is not a major issue, because if you are getting around 85 FPS that is more than sufficient for smooth gameplay. However if you wish to remove this cap, you do so by going to the Program Files x86Steamsteamappscommoncall of duty black opsplayers directory, and opening either the file, which contains singleplayer configuration data, or the file, which contains multiplayer configuration data, using a text editor like Windows Wordpad. Find the line seta com_maxfps "85" and change the 85 to the FPS value you wish to cap the game engine to, such as 125. Save the file then launch CODBO for the new cap to come into effect. Bear in mind that removing this cap can result in larger fluctuations in FPS on some systems, which may actually increase stuttering. Texture Filtering & Anisotropic Filtering Texture Filtering This setting is one of several which affects the clarity of textures. Textures are the images covering every object in the game world, giving the impression of depth and detail. Texture Filtering is designed to ensure that textures are displayed more accurately at various distances. The Bilinear method is the most basic and hence the least performance-intensive texture filtering technique, providing acceptable texture image quality. Trilinear improves texture image quality slightly at a minor cost in performance. A screenshot comparison is provided below to demonstrate the difference between these settings, and as you can see, it is difficult to see any difference at all. Click to enlarge An indication of the performance impact of changing this setting is shown below The graph demonstrates that the performance difference between Bilinear and Trilinear is often indistinguishable - in this case, at 1920x1200. Anisotropic Filtering Basic texture clarity can already be enhanced through the Texture Filtering setting covered above. Anisotropic Filtering AF is an advanced texture filtering technique designed to improve the clarity of textures that are displayed at an angle to the screen, such as those covering the ground or walls when looking down a corridor. The higher the sample rate, the sharper and more detailed receding textures will appear in return for a relatively minor reduction in performance on most modern graphics cards. The screenshot comparison below compares 1x and 16x Anisotropic Filtering, and the main difference is that if you look closely, the distant tiles in the courtyard are more clearly defined at 16x AF, as well as some additional detailing being visible on the side of the car. The AF level chosen combines with the filtering method selected for Texture Filtering, so for optimal texture image quality, you should select Trilinear for the Texture Filtering setting and also apply a reasonable level of Anisotropic Filtering, preferably 8x or even 16x. Click to enlarge An indication of the performance impact of changing this setting is shown below Although not representative of the performance impact of AF on all graphics cards, on a fast modern GPU like the GTX 460, there is negligible performance difference, so obviously selecting 16x AF would be optimal. Texture Quality & Brightness Texture Quality This setting determines the resolution of the textures used throughout the game. The available options are Low, Normal, High and Extra, and these are demonstrated in the screenshot comparison provided below. As you can see, at Low the ground and the walls in particular are very blurry and blocky, and the detailing on the character's uniform and the electronic equipment is indistinct; at Normal textures are a little clearer though still blocky; at High there is a marked improvement in texture detail; and at Extra the textures have a nice degree of added crispness. The performance impact of changing this setting comes not so much from a reduction in FPS, but in the form of additional stuttering at higher levels of texture quality. If your GPU has relatively low amounts of Video RAM, then lower this setting to see if it helps reduce stuttering and periodic slowdowns/pauses. An indication of the performance impact of changing this setting is shown below As noted, the FPS impact is not indicative of the whole story in this case, because raising Texture Quality primarily impacts on stuttering and loading pauses rather than on framerate. Brightness This option allows you to control the overall brightness of the game image. Changing this setting has no impact on performance, it is simply there to ensure that the image is not overly bright and washed out, and not so dark that all detail is lost in dark areas. Experiment to see which value best suits your monitor and viewing environment. Shadows, Bullet Impacts & No. Corpses Shadows If set to Yes, objects and characters will cast shadows based on the position of light sources. If set to No, characters will not cast shadows, but there will be generic fixed shadows shown for various game world objects. The screenshot comparison provided below shows the difference - with Shadows off you can see that the scene loses much of its richness and realism, as the shadows from the desk, the shadows cast by the loose cabling, and the rubble to the right are removed or replaced by generic blobs. The shadow cast by the soldier on the left is also removed, and this removal of character shadows can be particularly noticeable in terms of reduced realism. However because shadows can also impact noticeably on performance, particularly in heavy combat where there are lots of light sources, if you're experiencing low FPS, especially slowdowns during firefights, then Shadows should be one of the first things to turn off. Click to enlarge An indication of the performance impact of changing this setting is shown below The graph shows that Shadows can have a noticeable impact on performance, even at higher resolutions, and certainly much more so on lower-end GPUs. Bullet Impacts If set to Yes, your bullets and grenades will leave marks on the environment, such as bullet holes and scorch marks on walls. If set to No, you may experience a relatively small performance improvement in return for the removal of all such impact marks, but this also reduces realism. Number of Corpses As the name suggests, this setting controls how many dead bodies are left visible on the battlefield at any one time. The available options here are Tiny, Small, Medium, and Large. The maximum number of corpses visible at any one time are 3 for Tiny, 5 for Small, 10 for Medium and 16 for Large; in multiplayer this setting is unavailable and the number of corpses is fixed at 5. Since characters are complex objects, the more corpses which are visible at any one time, the lower your performance will be during combat. On the other hand, realism suffers slightly if you set this to a very low value and corpses literally disappear within seconds. Sound Volume There are five sliders here - four of them control the volume level for a particular aspect of game audio including Voice, Music, Special Effects SFX and Cinematics. The Master volume slider adjusts the volume of all game audio. There is no performance impact from changing these sliders, so set them to suit your taste. Sound Occlusion This setting controls Occlusion, which is an audio technique aimed at making sound more realistic. It does this by appropriately muffling noises which are being obstructed by solid objects. So for example, if there is a wall between you and gunfire or a grenade explosion, there should be much less aural impact than if the wall wasn't there. Occlusion can be adjusted to suit your taste in singleplayer, but it may have a performance impact if enabled due to the extra audio processing involved. In practice the performance impact should be negligible on most systems with a reasonably fast CPU or sound card. For advanced users Unlike singleplayer Black Ops, in multiplayer there is no option for disabling Sound Occlusion. To disable it in multiplayer, you need to open the file and change the seta snd_losOcclusion "1" variable to a value of 0. This can provide a gameplay advantage in multiplayer, as it allows you to better hear and locate enemy gunfire and footsteps. It may also improve performance. Listening Level The two available options here are Quiet and Loud - you should select the one which best suits your taste and listening environment. Speaker Setup The available options for this setting are 'Laptop or Small Speakers', 'Large External Speakers' and Headphones. Select the one which suits your speaker configuration, or experiment to see if you experience a better audio environment with one of the other options. Game & Controls Game Subtitles If set to Yes, subtitles will appear during spoken dialog; if set to No, these are not shown. There is no performance impact, so set to suit your taste. Graphic Content This option is designed for those who do not wish to see or hear some of the potentially offensive elements of the Call of Duty Black Ops singleplayer campaign. When set to Unrestricted, the game will play with all elements, including graphic content such as blood, gore and offensive language. If set to Reduced, the mature content will be reduced or removed wherever possible while maintaining the bulk of the storyline. This setting has no impact on CODBO multiplayer, although you can disable blood during online gameplay by changing the cg_blood variable as covered under the Miscellaneous Advanced Tweaking section of this guide. Controls Go through each of the control sections to make sure all the controls are mapped to suit your playing style. One especially important setting can be found under the Look section Mouse Sensitivity This slider controls the degree to which your mouse responds to your movements. It's important to understand that if you are experiencing a laggy/unresponsive mouse at times during gameplay, this is typically due to either low FPS and/or because the Sync Every Frame setting is set to Yes VSync On. First disable Sync Every Frame to see if this helps, and then check your frame rate during heavy combat to determine if you are getting low FPS - if so, alter your settings to raise your minimum FPS above 20-25 for singleplayer, and preferably 40FPS or higher for multiplayer. For advanced users Mouse acceleration and mouth smoothing are both already disabled in Black Ops both singleplayer and multiplayer by default, which should provide for the most accurate mouse aiming. Mouse acceleration is a non-linear ramping up of mouse sensitivity for larger mouse movements, and can make aiming with the mouse less predictable if enabled. Mouse smoothing attempts to reduce the jerkiness of mouse movements, which some people like, and some people believe feels unnatural and laggy. Both settings can be altered by editing your or file as relevant seta cl_mouseAccel "0" - a value of 1 or higher enables successively greater amounts of mouse acceleration, a value of 0 disables it; seta m_filter "0" - a value of 1 enables mouse smoothing, a value of 0 disables it. You can also alter the relative sensitivity of the X left to right and Y up and down axes of your mouse by editing the seta m_yaw " and seta m_pitch " variables respectively. Higher values make movements along that particular axis more sensitive, lower values less sensitive, and negative values invert the movement along that axis. Misc. Advanced Tweaks Miscellaneous Advanced Tweaks Advanced users can access a range of variables for altering various options not available in the in-game settings. Use a text editor like Windows Wordpad to open your singleplayer or multiplayer file found under the Program Files x86Steamsteamappscommoncall of duty black opsplayers directory. Make a backup of each file before making any changes. Many of the variables found in these files correspond with in-game settings, and those which don't often have no impact at all when changed, as they have been deliberately disabled by the developers or are not used by CODBO. Some of the working variables you might like to try include Click to enlarge seta r_dof_enable "1" - If set to 1, the Depth of Field effect, most commonly visible as a slight blurring of your weapon when you aim down your iron sights, is enabled. If set to 0, this effect is removed. This is shown in the screenshot comparison above. seta r_multiGpu "0" - When set to "0" this turns off the detection of SLI systems and will have no effect if the game only has 1 GPU. When set to "1" the game will detect using NVAPI the number of GPUs on the system and wonĂąâŹâąt do any SLI optimizations if thereĂąâŹâąs only 1 GPU. seta r_multithreaded_device "1" - This will create a D3D device with the multithreaded flag. According to the developers, this is mainly a debugging option and doesn't enhance performance. seta cg_drawMantleHint "1" - If you wish to remove the 'Press SPACE to climb over' prompt which appears whenever you come near an object you can climb over, then set this variable to 0. seta cg_brass "1" - If set to 0, disables all ejecting brass, such as expended shells from your gun. This can improve FPS when firing your weapon. seta cg_blood "1" - If set to 0, disables blood spurts from bullet impacts. This may improve performance, or can be used if you prefer not to see blood during online gameplay. seta cl_maxpackets "30" - This setting controls the size of data packets sent to the server containing your movements during multiplayer matches. The higher this value is set, the smaller each packet size, and hence the more frequently your most recent movement data is sent to the server. General player feedback is that a higher value of 100 for this variable can improve responsiveness. seta rate "25000" - This setting determines the rate at which packets are sent to the server. It is set based on your connection type, and the default value of 25,000 is optimal for broadband connections. However you can experiment with altering this value to see if it improves your ping. seta snaps "20" - This setting controls the rate at which updates are received from the server. Raising this value is unlikely to have any impact given the server's send rate is usually capped at 20 and can't be altered by clients, but you can still try a value of 30 which appears to be quite popular. There are a range of other variables with tempting names that imply graphics quality changes, such as r_specular, r_blur_allowed, r_distortion, and r_glow_allowed. In experimenting with these in both singleplayer and multiplayer, no significant visual or performance change was detected. However you may still wish to disable these variables to see if they provide you with a performance boost. Note that to permanently implement some changed variables you may need to set your relevant .cfg file to read-only by right-clicking on it, selecting Properties and ticking the 'Read-only' box. This is because the game engine automatically overwrites some changed variables with default values when the game is next launched. However be aware that making a .cfg file read-only also prevents any changes made to the in-game settings from being saved. Some variables can be dynamically tested within multiplayer by using the command console. Press the ~ key to open the console, then type the name of the command, with a forward slash / instead of seta, and a numerical value without quotes. For example, to disable the Depth of Field effect in the command console during a multiplayer game, type /r_dof_enable 0 Importantly be extremely careful what you change in the multiplayer file, as altering some variables can be detected as a cheat by the Valve Anti Cheat VAC system. In particular any variable changes which result in visual or gameplay glitches that can be considered exploits may be tagged as a cheat either by VAC or by individual server admins and could result in a ban. Conclusion With some general system optimization, appropriate changes to the in-game settings, and a bit of experimentation with the advanced tweaks provided here, you should be able to have Call of Duty Black Ops running smoothly on your machine. If you're still experiencing problems, head over to the Official Call of Duty Black Ops Forum for assistance. One final tip if you're relatively new to Black Ops multiplayer, you should select Play in the main menu of multiplayer, then choose the 'Combat Training' option which allows you to practice in offline mode against computer-controlled bots on the various maps. It's important to learn the layout of each map, and become familiar with each weapon and the various perks and equipment so that when you play against real people online, you don't find the experience overly frustrating. Until next time, take care!
ConsoleCodes. Untuk membuka console codes di single player, buka dengan text editor (biasanya notepad). (Biasanya ada di Steam > steamapps > common > call of duty black ops > players. Setelah anda buka temukan text "seta monkeytoy" dan set ke 0. Setelah itu, tekan tombol ~ yang akan membuka console codes. [BO1] Bot Warfare LATEST May 15 2021 Full Version 22 comments The latest release of Bot Warfare for Black Ops 1! BO1 Reimagined Submod Apr 23 2021 Zombies Reimagined Submod Full Version Fixes issues with Hellhounds not spawning, nothing more BO1 Reimagined Submod Apr 16 2021 Zombies Reimagined Submod Full Version This fixes missing features listed, and tweaks weapon and zombie balance. [BO1] Bot Warfare Feb 19 2021 Full Version 19 comments The release of Bot Warfare for Black Ops 1! Rewritten and fixes bugs! BO1 Reimagined Submod Feb 18 2021 Zombies Reimagined Submod Full Version This is the current working version. This has been tested without DLC, so any issues with DLC maps i cannot fix. Black Ops 1911 Pistol Retexture Apr 13 2020 1911 Pistol Retexture Full Version This simple mod changes the look of the story mode, combat training, and zombie mode 1911 pistol to your choice of World at War or Black Ops styles. Hardcore Sniper Match Jan 14 2020 Hardcore Sniper Match Including Bots Demo Hi Guys, Dont forget to subscribe to mod and steam group. I advice you to read following descriptions. Have fun! [BO1] Bot Warfare Jan 6 2020 Full Version 9 comments A release of Bot Warfare for Call of Duty Black Ops. It extends the functionality and features of Combat Training. [BO1] Bot Warfare May 7 2018 Full Version 20 comments The latest release of Bot Warfare for Call of Duty Black Ops. It extends the functionality and features of Combat Training. [BO1] Bot Warfare Mar 3 2018 Full Version 12 comments A release of Bot Warfare for Call of Duty Black Ops. It extends the functionality and features of Combat Training. [BO1] Bot Warfare Feb 8 2018 Full Version 10 comments A release of Bot Warfare for Call of Duty Black Ops. It extends the functionality and features of Combat Training. BO1 Sten SD Mod by SPi Jul 8 2017 STEN Silencer Full Version 1 comment Black ops 1 STEN Silencer mod. It replaces the STEN gun from mission Project Nova with the unused STEN Silencer from the game files. Oct 1 2014 Coming Soon Full Version 15 comments A great update with advanced ragdolling for all weapons,no more cinematic deaths. I have tried to make it all as realistic as possible. More changes have... Source Code Oct 1 2014 Coming Soon Full Version 8 comments Uploaded an updated version of the source code,forgot to add the required images for the version is complete. A great update with advanced ragdolling... Enhanced Combat Training Jan 26 2014 Enhanced Combat Training Full Version 2 comments Full version of Enhanced Combat Training, install instructions are included in the package. preGSC Nov 10 2013 Full Version 10 comments It is a GSC script preprocessor for modders, for every Call of Duty which are using GSCs. A full description can be found here Call of Duty universal WeaponFile Editor Aug 27 2012 Modelling Tool 28 comments Call of Duty WeaponFile Editor by me Shuffle Professional tool for real modders! The most advanced WeaponFile Editor for all cod versions. Please comment... Color Editor/Preview for CoD Scripts Aug 23 2012 Graphics Tool 4 comments Color Edit/Preview for CoD scripts and menus. Can be used with ANY CoD versions! Made by Shuffle Black Frontlines May 23 2012 Black Frontlines Full Version 37 comments The Epic Mod is back! With Airborne support, Coop Missions, Squad Mode, Help Mode, AI Soldiers, IS, AC, Blood, Gore and LOTS more! InterOps May 16 2012 Full Version Just add these files to you Black Ops install directory. bo_rip_fixreproduced version Apr 30 2012 Audio Tool This is a simple, tiny tool which will help you in the proccess of extracting and 'repairing' the headerless Treyarch .wav's, specifically the ones from... =]KK[= Black Ops Config Tool Aug 14 2011 =]KK[= BO Config Tool Full Version 3 comments Note First i want to say that i didn't create this tool only uploading it here and using it. I wanted to ask permission to the original creator but... Ray Gun mod Jul 1 2011 Ray Gun mod Full Version 14 comments Ray gun mod made by Kill3r_Tadej. have fun! And i wuld like to see any dedi servers with my mod ty Call Of Duty Black Ops Wallpaper Pack Nov 26 2010 Wallpapers 9 comments 7 Wallpapers in 1280x1024 1600x1200 1920x1080 +2 Bonus ImagesCallof Duty: Black Ops DarkCourter 11 years ago #1 I want to try this game with a ps3 controller (well, usb ps2 controller) and I was wondering where the ps3 controller config is?
51 Comments Recommended Comments Prev 1 2 3 Next Page 1 of 3 cool cool Link to comment i have the full version tested today via VPN. the mouse settings from the Beta must be recalculated because I believe that the sensitivity is no more affected by FOV. i have used the calculator from black ops 2 and it feels pretty much the same. thank you Edited November 5, 2015 by conan1 Link to comment I agree with Conanl that the mouse settings must have at least been recalculated. I'm not sure / Link to comment Wizard Wizard I will check it, downloading now. But I won't be able to test until tomorrow, so I've removed the FOV affect for now. conan1 1 Link to comment sensitivity scales with fov but the fov slider isn't based on 43 anymore. aspect ratio is based on the desktop resolution not in-game resolution //Horizontal field of view in degrees assuming 169 aspect ratioFOV = "100" // 65 to 120 Link to comment sensitivity scales with fov but the fov slider isn't based on 43 anymore. aspect ratio is based on the desktop resolution not in-game resolution //Horizontal field of view in degrees assuming 169 aspect ratio FOV = "100" // 65 to 120 interesting info, so now fov 100 in bo3 is *the old 90 fov* for 169? always these changes... edit i have seen it in the in degrees assuming 169 aspect ratio ok i recalculate this with my lovley inches when DPI Wizard is done. thank you Edited November 7, 2015 by conan1 Link to comment Wizard Wizard They changed a lot since the beta, working on this now. Calculations are not accurate atm! Link to comment Wizard Wizard It's updated now, but they messed up the FOV I think. When you set it to 80, it's actually 65 is 120 is So this makes accurate calculations with different FOV's than default pretty much impossible, but it's not far off. Link to comment i also noticed that. fov was lower than 90 when i turned the camera from edge to edge 4 times. do you know the exact value for fov 100? Link to comment Wizard Wizard i also noticed that. fov was lower than 90 when i turned the camera from edge to edge 4 times. do you know the exact value for fov 100? Hold on, I'll check now. Link to comment Wizard Wizard When set to FOV 100, the real FOV is about so at FOV 101 it's Link to comment thx! Link to comment Wizard Wizard Did some more tuning to the formulas, it's now over accurate unless you go below 70 FOV or above 115 FOV where it is around 98% accurate. At 80 it's still 100% accurate. Link to comment How are you calculating FOV? Also does the true FOV or game settings FOV need to be put into the calculator? Link to comment Edited January 28, 2018 by Drimzi Link to comment hey admin at what FPS have done the testing? because i have heard that the sensitivity changes based on your FPS Link to comment Wizard Wizard How are you calculating FOV? Also does the true FOV or game settings FOV need to be put into the calculator? When I know the exact counts for a 360 degree rotation, I can easily measure how many counts it takes to rotate so that the right edge of the screen is aligned with the left edge. In other words how many counts it takes to cover the entire field of view. I assume the ingame fov as the end user will have no idea what the exact fov is. Correct, use the FOV you have configured in-game. hey admin at what FPS have done the testing? because i have heard that the sensitivity changes based on your FPS I have used default settings so far, and not done any FPS specific tests, but I will do that right now. Link to comment Wizard Wizard FPS does not affect sensitivity at all, tried everything from 40 to 200 FPS with and without sync with the same results. FOV is truly a mess though, so calculations are only correct for 169 for now. Link to comment Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? Link to comment Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? between 91~93 i think. a list with he popular FOV's form Wizard would be great. what we know so far left is the ingame setting FOV 65= 80= 100= 101= 120= Link to comment Wizard Wizard Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? With 169 resolution If you configure in the config file you get about If you play with any other aspect ratio, the FOV is different. I'm doing some in-depth analysis of the FOV, will post more info later Link to comment thanks alot i'm subscribing right now your have an amazing website and admins Link to comment Thank you,everybody. I hear it just to make sure Is FoV of black Ops 2 exact? Link to comment Hello ! I see resolution has no effect on mouse sensitivity on BO3. But someone I follow on Youtube told me that when I goes from 1440p to 1080p. he needs to move twice farther on the mouse pad to move the same distance ingame, Any explication ? Thanks ! Link to comment Edited January 28, 2018 by Drimzi Link to comment Prev 1 2 3 Next Page 1 of 3 Create an account or sign in to comment You need to be a member in order to leave a comment Sign in Already have an account? Sign in here. Sign In Now
fairetourner correctement le jeux call of duty black ops 2 sans problÚme sur internet y dis que c la config minimal c'est - OS : Windows Vista SP2 ou Windows 7 - Processeur : Intel Core2 Duo E8200 2.66 GHz ou AMD Phenom X3 8750 2.4 GHz - RAM : 2Go pour OS 32 bits ou 4Go pour OS 64 bits - Carte Vidéo : Nvidia GeForce 8800GT 512 Mo ou ATI Radeon HD 387012th August 2021 - Specs reviewed Official Minimum Requirements OS Windows 7 64-Bit / Windows 8 64-Bit / Windows 64-Bit Processor Intel Core⹠i3-530 GHz / AMD Phenom⹠II X4 810 GHz Memory 6 GB RAM Graphics NVIDIA GeForce GTX 470 1GB / ATI Radeon⹠HD 6970 1GB DirectX Version 11 Network Broadband Internet connection Hard Drive 60 GB available space Sound Card DirectX Compatible Recommended Requirements OS Windows 7 64-bit Processor Intel Core i5-2500K / AMD FX-8120 Graphics AMD Radeon R9 270X Sapphire Dual-X 4GB OC Edition or NVIDIA GeForce GTX 760 Palit JetStream 4GB Edition RAM 8 GB HDD 60 GB DirectX 11 Compatible Graphics Card PC System Analysis For Call of Duty Black Ops 3 Requirements Call of Duty Black Ops 3 requires at least a Radeon R9 270X Sapphire Dual-X 4GB OC Edition or GeForce GTX 760 Palit JetStream 4GB Edition to meet recommended requirements running on high graphics setting, with 1080p resolution. This hardware should achieve 60FPS. 8 GB will also be needed to achieve the Call of Duty Black Ops 3 rec specs and get 60FPS. Call of Duty Black Ops 3 needs a graphics card thats at least as powerful as a GeForce GTX 470/Radeon HD 6970 paired with Phenom II X4 810/Core i3-530 CPU to match the min specs. This PC setup will deliver 25-35 Frame Per Second at Low graphics setting on 720p resolution. We suggest a 9 year old PC to play smoothly. How well optimised is Call of Duty Black Ops 3 for PC? Where does Call of Duty Black Ops 3 rank in the list of the most demanding games? Call of Duty Black Ops 3 System Requirements Call of Duty Black Ops 3 PC Release Date 6 Nov 2015 Alternative Game Tags cod, cod blops, cod blops 3. call of duty black ops 3, cod black ops 3, black ops 2, black ops 3 requirements, call of duty 12, call of duty bo 3, codbo3, cod bo3, c o d black ops 3, black ops iii
Callof Duty: Black Ops 3 VRAM Consumption â Multiplayer & Singleplayer. Our multiplayer testing featured 17 allied bots and a reproduced test run for every settings configuration. We used the Il semblerait que Call of Duty Black Ops 3 nĂ©cessite une configuration Ă©norme pour tourner Ă plein rĂ©gime Ă cause de problĂšmes d'optimisation. Ă peine un jour aprĂšs sa sortie officielle, Call of Duty Black Ops III souffre dĂ©jĂ de quelques petits soucis dâoptimisations qui rendent le jeu trĂšs gourmand en ressources sur PC. Call of Duty Black Ops 3 fait souffrir les PC Câest nos confrĂšres du site TechPowerUp qui se sont penchĂ©s sur les vĂ©ritables ressources que nĂ©cessite le jeu dâActivision pour tourner Ă plein rĂ©gime sur PC. Et le constat nâest pas reluisant puisque Black Ops 3 puisque pour tourner en Ultra en 2560Ă1600 le jeu faisait souffrir une configuration plutĂŽt bĂ©ton composĂ©e dâun Intel Core i7 Haswell, 12 Go de RAM, carte GTX 980 Ti 6 Go. Sur un systĂšme composĂ© de moins de 8 Go de Ram, le jeu ne se lançait tout simplement pas et il a fallut tester Black Ops 3 sur une GTX Titan X dotĂ©e de 12 Go de Vram pour pouvoir mesurer la consommation rĂ©elle du jeu qui pompe en moyenne 7,7 Go de mĂ©moire vidĂ©o. le jeu est disponible ici Des plaintes sur Steam Ca manque dâoptimisation nâa pas manquĂ© de faire rĂ©agir les joueurs seulement 60 % des joueurs ont laissĂ© une Ă©valuation positive sur Steam. Les dĂ©fauts dâoptimisations reviennent dans la plupart des commentaires nĂ©gatifs. Reste maintenant Ă savoir si les dĂ©veloppeurs vont rapidement parvenir Ă optimiser le jeu pour le rendre moins gourmand. En attendant, il va falloir jongler dans les rĂ©glages pour trouver le meilleur compromis entre qualitĂ© graphique et condition de jeu optimale. Il faut Ă©galement garder Ă lâesprit que ces problĂšmes de consommation excessive de ressources semblent surtout lâapanage des rĂ©solutions les plus Ă©levĂ©es. Et de votre cĂŽtĂ©, votre PC tient-il le coup ? Donnez-nous votre configuration et vos rĂ©glages en commentaire En savoir plus League of Legends Worlds 2022 le joailler de luxe Tiffany est nommĂ© designer officiel de la Summonerâs CupHades quitte le Game Pass le 31 aoĂ»teFootball 2023 nouveaux types de joueurs et licences pour une nouvelle saison Lune des meilleures et les plus puissantes armes de Call of Duty est de retour sur Black Ops Cold War.. En 2010, le fusil dâassaut FAMAS rĂ©gnait en maĂźtre. Et Introducing the CALL OF DUTY BLACK OPS COLD WAR GAMEPACK. WEAPON PROFILES and WEAPON AI weapon detection are back and better than ever, with more choice integrated into which optimized settings the Weapon Profile system applies. Improved WEAPON PROFILE SWAP for managing your 2 Weapon Profiles; faster to swap between and easier to keep track of. ADS ANTI-RECOIL QUICK EDIT has been improved to allow you to adjust weapon-specific Anti-Recoil to your liking, along with additional quality of life improvements such as control over both the vertical and horizontal axis, a fallback Anti-Recoil for unlisted weapons, and the ability to disable Anti-Recoil outright. Additional MODS for Weapon Profiles are back as AIM MODS and SHOT MODS, along with AIM ASSIST having its own dedicated section. ACTIVATION settings offer better control over how MODS activate to suite your preference. MENU MODE allows you to access every adjustable setting in the GAMEPACK directly from the controller, negating the requirement to constantly return to MOD Central for those willing the learn the new menu system. Menu Mode even includes a Menu Class Reset that can reset individual classes or the whole GAMEPACK. Aim Assist, Auto Hold Breath, Ping Shot, Fast Reload, Quick Scope, Rapid Fire, Spring Loaded Sidearm, Slide Cancel, and much more! .